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GTA San Andreas Delayed!! |
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It may sound a little strange, but in the
seasons prior to this year's upcoming Grand Theft Auto: San Andreas,
legions of our readers continued to ask us one specific question more
than any other: Why can't Fido or Tommy ever swim?" Luckily, that
burning question finally came to an end earlier this year when Rockstar
confirmed that San Andreas' main character Carl Johnson would indeed hop
into the water when he arrives this October. Longtime GTA fans
definitely seemed relieved.
But
just because that gameplay feature was confirmed and we know that CJ can
finally take a step off the pier, the boat, or whatever else may
separate him from a body of water, nobody knew quite yet just how this
option would work. Was it just an afterthought thrown in to keep you
from taking cheap kills? Would it introduce some all-new gameplay
mechanics that actually turned out to be important? Or would the ability
to dive in the water simply be a little something on the aesthetic side?
Luckily, we have the answer.
As you might expect, CJ has a number of swimming techniques that can be
accessed with the simple manipulation of the movement stick and the X
button. Keep in mind, though, that by default CJ will automatically
tread water -- regardless of how rough or choppy the seas may be. To do
that, no button presses are necessary; but should you want to move and
get out of whatever body of water you're in, you'll need to use one of
the many types of strokes to do so.
The first and most traditional swimming technique is the classical
breaststroke. Simply pressing forward on the left analog stick initiates
this movement and you'll be able to push your way through the waters at
a slow and steady pace (with no effect on CJ's stamina). Should you hold
down X while performing the breaststroke, however, you'll move into CJ's
Freestyle mode. While using this method, Carl will be able to swim a
whole lot faster, which is ideal when you're in a rush. But as you might
have figured, you can only perform the Freestyle swimming action for so
long before your stamina runs out; much like how the running ability
works when you're on land.
Should
players decide that they want to take their swimming techniques
underwater, they can do that too. As a quick press of the circle button
allows CJ to dive underneath the surface and into the sea's icy depths.
But while this may just seem like an extra bonus method to move through
the water, it's a little bit more complicated than that. Diving down
into a river's depths when someone is chasing you, for instance, is a
great way to get that pursuer to lose your trail. Plus, once you're
underwater, you can continue to press X to swim around and view the
local marine life, before popping back up at a farther location.
In trying to keep San Andreas as realistic as possible, CJ will have to
be mindful of his lung capacity when underwater. Being the human being
that he is, after all, his lungs can't hold oxygen indefinitely. So once
players have submerged themselves below the surface of the water,
they'll need to keep an eye on Carl's "Breath-O-Meter" to know when he's
about to run out. Should the meter fall to zero while CJ is still
underwater, you'll be dead. Or as Rockstar put it to us when telling us
about it "you'll be swimming in a different way; you'll be swimming with
the fishes." In a move that may surprise you, Rockstar North has spent a
significant amount of time ensuring that the underwater world of San
Andreas is just as realistic and detailed as the surface world. If one
of your cars falls into the water, for example, their appearance will
slightly warp just as they would in real life. Additionally, the
lighting effects will change in rivers, lakes, and other such areas, and
also depending on how deep underwater CJ is swimming. As an added bonus,
the surface and shallow segments of water change once more based on what
time of day it is, and have further unique reactions based on the
weather patterns.
One
specific focus on underwater player perception that really intrigues us,
is the fact that looking at land objects from below appear differently
as well. And though this may just sound like a move that would make
sense when trying to make the visuals as realistic as possible, we've
been informed that it may also be a means to discover cool hidden
bonuses. Whether or not these bonuses will be limited to being strictly
underwater or underneath land objects that are partially submerged as
yet to be revealed.
Now some of you may be wondering what happens if you drive your car off
a pier. In a nutshell, if CJ moves fast enough once he's in the water he
can escape from the car and swim to shore. Unfortunately, his time to
escape is pretty limited and he'll quickly begin to run out of air as
the car sinks; just as he would had he dove underwater more
traditionally. Luckily, CJ doesn't need any special access points to get
out of the water once he escapes his car -- he can walk to land from any
beach or grab onto any ledge as long as it's low enough for him to reach
it.
Of course, you may not want CJ to get out of the water just yet. As Carl
can also jack boats while he's still within the water. Performing this
move on parked watercraft is pretty easy, but if you're going after a
moving boat it's a different proposition entirely. To do that, you'll
need some razor sharp timing to hop up onto the boat and intimidate the
pilot. Should all go according to plan, he'll get terrified and run off
the edge of the craft in fear.
There
are other cool new additions to the water-based aspects of San Andreas
than what we've mentioned above as well. The wave physics, for example,
have been completely re-worked so that the open water reacts more
realistically to different weather types. Should the San
Francisco-inspired San Fierro be hit with a storm, for instance, the
water will get extremely rough and choppy. Each boat will react to the
wave conditions as well, with swells slowly pushing the boats towards
the shore complete with realistic wake effects.
One last thing that prospective players should never forget is that CJ
isn't the only character in San Andreas that can swim. Several of the
other NPCs can also enjoy the waters of their home state but what kind
of an impact this will have on CJ's own time in the water has yet to be
seen.